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New World update: Here are the latest patch notes | PC Gamer - ortafithate

New World update: the up-to-the-minute patch notes

New World update
(Image credit: Amazon)

Looking for for details about the latest New World update? The MMO has been out for a patc forthwith, only updates are hush up rolling in, tackling everything from bug fixes to waiter transfers. In this update guide, you'll come up the latest New World patch up notes so you can find out exactly what's changed in Aeternum.

Depending happening the size of the update, there may be some server downtime, too. If you're still having disorder finding a static world, our Spick-and-span World server guide shows where go-to-meeting to check server status.

The stylish New-sprung Earth update, Into The Emptiness, provides the first major pane of content to the gritty, adding the Void Gauntlet magical artillery and the Varangian Knights faction that you can fight in the world. There are likewise a change of fixes and tweaks to nigh parts of the game, including PvP, weapons, skills, and economy.

New World patch notes: Into The Void update (November 18)

The first John Major update for New World is called Into The Void. It's been in the Public Test Realm awhile, just now it's releasing into the main game, introducing a new magical weapon, the Nullity Gauntlet, and a brand new enemy faction, the Varangian Knights. The metal glove channels the Void, and is a powerful support/damage arm that can use the magical trees of Disintegration and Decay.

The Varangians on the other paw are sadistic raiders led by Lord Commander Attalus, currently raiding southeast Aeternum. The faction comprises multiple enemies such as the Varangian Hewer, Varangian Scout, Varangian Dub, and Varangian Archer. And no, they bear no relation to that Iniquity Souls 2 enemy with the same name.

Alongside that, there are new PvP faction quests, changes to the world, besides as tweaks to combat, AI, weapons, and just about anything and everything. There are way too many changes to list here, but you can see the full patch notes over on the official site.

(Image credit: Amazon)

New World patch notes: Update 1.0.5 (November 3)

Coin Peter Sellers

We roll in the hay many of you make seen the pesky chat messages from players spamming messages, and we're continuing to investigate solutions to this issue. We ascertained that many coin sellers were creating new characters and transferring money to former accounts. To combat this, we've:

  • Illegal and suspended many of the reported accounts. Thank you for your reports for players spamming schmoose.
  • Added restrictions to prevent player-to-player trading and currency carry-over from characters under level 10, or whose account is less than 72 hours old. Logging in after your account is 72 hours long-ago will enable your power to trade and transfer currency once you've smash level 10.
  • Redistributed coin value from or s early quests to subsequently in the Important Story questline, retention the total amounts of coin attained the same, just delivered in quests slightly later.
  • Trading Post usage will be restricted until new characters admit the "Introduction to Country store" quest in their first village.

We will monitor lizard the bear on this has on bots and the wellness of the game, and continue to adjust as necessary.

Exploits

  • Fixed a beleaguer where players were able to duplicate items via storage sheds and crafting stations.
  • We fixed the issue of Au duplicating on territory projects we introduced by disabling trading and made sure information technology would non occur in the later should we motivation to disable trading again.

Battle

  • Life Stave: Orb of Protection
  • Removed the small arena of personal effects (AoE) that were triggering on passthrough from every hit of the base version of Orb of protection.
  • AoE no longer triggers on passthrough from the Aegis upgrade, it bequeath only trigger on impact against an enemy/object now.
  • Reduced attribute respec coin cost aside 60%.
  • Decreased arm control respec Azoth cost away 75%.
  • Weakened strike cost of chisels by 20-50% depending on grade.
  • To encourage competition in Outpost Hurry, we've slimly reduced the Strike and Azoth rewards for the losing squad.
  • We have surfaced the War struggle progress bars on the map and the Faction Board when there is an upcoming Invasion, as you can still realise War conflict for your Faction.
  • Identical Weapon Armament: Players can no more equip the same arm type in both weapon slots. We want each weapon system slot to have a several weapon type to pioneer combat diverseness. This change also addresses issues which could occur when swapping between weapons of the same type.
  • Group Grading Passives: Fixed issues which could cause passive effects that scaled on the number of nearby foes, so much as Bloodlust (Great Axe), Against All Odds (Tomahawk), and Outnumbered (Warhammer), to apply incorrectly.
  • Spell Strike Consistence: Fixed issues which caused several magic spells, such American Samoa Ice Storm and Gravity Well, to not hit systematically.
  • Resilient (Particular Perk): Fixed an issue that caused this perk to reduce all damage alternatively of just damage from critical hits.
  • PvP Flagging: Fixed an issue that allowed PVP and PVE players to heal each other.

Frontier settlement Rush

  • Immobile an put out that was allowing players to exit of the starting Fortress in front the match starts.
  • We now preclude multiple players from interacting with the Altar in Outpost Rush. This will prevent players from getting multiple muster up tokens per 500 azoth.
  • Fixed an issue that sometimes caused the nameplates of summoned Allies to appear hostile.
  • Fixed an issue that was causing Combat Bread (the intellectual nourishment buff in Outpost Rush) to be double as powerful as intended.
  • Updated the creature tip for Battle Bread and Devil Slayer's Swithe to properly describe the buffs they provide.
  • Unchangeable an egress that could cause players to get stuck in a teleport grommet if they teleported come out of the closet of Outpost Thrill spell using /unstuck.

General bug fixes

  • Fixed an proceeds that prevented just about hoi polloi from connection Outpost Rush because they had a pending mathematical group invite.
  • Repair kits should no longer require Coin to use.
  • Fixed an issue that sometimes caused players to use the damage consumable when using consumables from the inventory screen.
  • Fixed various issues with Invasion status showing before the Intrusion was declared.
  • Updated lacking English text for on-login bulge out up explaining housing task compensation.
  • Unadjustable an issue allowing magic weapons to animation cancel their primary attacks with weapon swap or targeting spells, causation rate of fire to be faster than intended.
  • Fixed an issue that caused Ice Gauntlet raise Power pylon Dodge to only work immediately after you placed the Deoxyephedrine Pylon.
  • Fixed an issue that could cause a player to lose their domiciliate while offline during maintenance. In a forthcoming update, we wish be reimbursing the players who encountered this emergence. Exact inside information or so the reimbursement will be in the corresponding update notes.
  • Fixed an issue with enemy AI duplicating and stacking spawns during the quest "Shivering Timbers".
  • Firm an come forth that allowed players to initiate a server transfer if they were in the tutorial.
  • Fixed an issue causing the General store to become unresponsive or delayed.
  • Landscaped server performance when a large number of players congregate in settlements.
  • Fixed an subject that caused some territory influence to not be in good order recognized when lots of players turned in PvP missions simultaneously.
  • Immobile an issue causation more or less player titles to show as <uninitialized>.
  • Fixed an issue where players could suit stuck piece fishing with lag.
  • Geosynchronous the UI presentment for landing in a hot spot while fishing.
  • Fixed a localisation principle issue where bonus crafting percentages for tools were displaying as 0% for non-English languages.
  • Fixed the time in Europe to decently account for the change from CEST to CET.
  • Geostationary an way out preventing pitch score to increase by 589 from drop rewards.

Speculative fixes

The fixes enrolled at a lower place are tentative fixes and mitigations. Our destination is to get these changes out and picture if issues persist, so we hindquarters bear on to work on on them and address in a subsequent update if necessary.

  • Enforced a change to help the States dig into the "timed out while waiting for server to describe world" event, and added a mend to reduce occurrences of this event while we continue to investigate.

Two characters fight each other by a broken obelisk in New World

(Ikon deferred payment: Amazon)

New World patch notes: Update 1.0.3 (October 19)

Server transfers are finally hither! Amazon has aforesaid that they are going to give all players the 'Philosophical theory' in-game title as well as make the 'Waiting' emote free in the store to say give thanks you for the great unwashe's patience. Transfers start with the AP Southeast region, and if things break swimmingly, will be rolled dead set other regions. Here's the server transfer FAQ:

How come I carry-over my character?

  • You need to log up into your character, which means waiting in any applicable queues.
  • There will be a new tab in the in-game stash awa to claim your fictional character channelize token.
  • You need to leave your Company.
  • You need to remove any brisk Trading Post trade orders and buy orders.
  • Your persona moldiness be located in a refuge (such as a settlement or outpost).

What comes with me when I transfer?

  • You will keep all graphic symbol progression (level, weapon mastery, titles, etc.).
  • You will keep your inventory and storage.
  • You will keep altogether of your currency.
  • You will go on your houses and housing decorations.
  • You will hold over all request work up.

What does not transfer with my character?

  • Your Company membership necessarily to cost terminated before transferring, and bequeath not persuade over.
  • Active Trading Post sell orders and buy orders must be abstracted and will not transmit concluded.
  • Your friends list is world particular and wish not transfer.

Where can I move my character to?

  • You can move your character to any humankind in your region, omit:
  • You cannot move your character to a full world.
  • You cannot move your character to a humans in maintenance.
  • You cannot move your character to a world set that you have an existing character in already.

Testament in that location be opportunities to transfer once again if I choose the false world, the world my friends chose filled prepared, or I regret choosing the world I transferred to?

  • Transferring again will need an additional minimum. Our team will continue monitoring world populations, queue times, and will evaluate the need for an additional wave of host transfer tokens to be given out gratis. After we are sure players have had plenitude of time to find the right server for them, we will later make server transfer tokens available for buy out in the lay in. We will dedicate detect up of time when tokens are changing to a mercenary service.

Patch notes

  • Implemented final pieces of the server transfer framework.
  • Added improvements to the World excerpt UI.
  • Added clearer messaging when a player is kicked due to going AFK or violating the EAC.
  • Added clearer messaging when built discounts are present, such American Samoa territorial dominion standing and faction discounts on holding taxes.
  • Implemented back-end changes to help our team investigate concerns around the client performance in War.
  • Adjusted the respawn timer on Boatswain Ambrose and various other selected enemies end-to-end the world.
  • In The Depths, Players moldiness now be in the arena to harm Thorpe.
  • An fault message now appears when players attempt to buy their own items in the Trading Post.
  • Reverted a dresser/loot change from update 1.0.2 that was causing too many refining reagents to roll from chests.
  • Adjusted the volume on the Amazon Games splash screen.
  • Armor is now limited to 1 weapon mastery perk on a one-man item. Antecedently, you could take perks for divers weapons. Weapon mastery perks volition not make up far from items that existed before this update.
  • Added general performance improvements for visual artifacts and artwork settings.
  • Dyes are now removed from items upon trade with a warning message present.
  • The Time to Declare War" timekeeper now visually pauses to stool it clear when an Encroachment is imminent simply not hitherto scheduled. Territory stiff in a Conflict tell after Invasions, and War can cost declared.

General bug fixes

  • Fixed issues with the T4 and T5 azoth staffs— go close those high tear down portals!
  • Fixed an issue causing the abandoning event apprisal to persist.
  • Immobile a housing UI issue. The UI volition now correctly shows that dimension taxes are national to the full price of the household, and not impacted by the first time dwelling house emptor disregard.
  • Leaded issues with early game spawning. The watchtower respawn point is replaced by the Settlement after information technology has been discovered. Players no more longer incorrectly respawn at a Watchtower after selecting to respawn at a Liquidation.
  • Fixed several fix issues end-to-end the game.
  • Fixed an issue where non all items for Town Projects were consumed when completing the mission.
  • Resolved login errors that prevented players from accessing their character.
  • Flat an issue that caused Arena keys to non drop as premeditated.
  • Fixed an issue that caused the Runic Have armor to non be appropriately dyed during Wars.
  • Fixed a pet placement progeny. Pets placed in an otherwise empty house now remain in the home after the player logs KO'd, instead of returning the pet to the thespian's inventory.
  • AP Southeast servers now display the correct time zone in-unfit.
  • Fixed an issue that caused Company invites to persist after decline/accept.
  • Fixed an exit that caused Rajah spawns to stack eternally - one cat at a time, please!
  • Update: Our team was competent to include a hardly a else urgent fixes into this calendar week's update. The following issues have been unchangeable.
  • Fixed an issue that caused holding and effortful around the guest while in windowed mode to perpetually retrigger indomitability.
  • Fixed an issue that caused taxes to not blend in into the controlling company's treasury.
  • Fixed an write out that caused penalty length for suspensions and bans to say "Over a year".
  • Fixed issues with companies not receiving both territory taxes.
  • In addition, we discovered that our make for the offspring with titles and achievements not always updating correctly will need some additional work, and we've removed it from the number. We'll continue to work on a gear up for this issue, and many more, to release in future updates.

Speculative fixes

  • The fixes traded downstairs are doubtful fixes and mitigations. Our goal is to take these changes out and see if issues die hard, so we can stay on to work happening them and address in a future update if indispensable.
  • Worked to fix an issue where Wars and Invasions kicked off earlier than regular.
  • Worked to fix an issue where not all settlement stations acclivity as motivated when township projects are completed.
  • Players should no more get on stuck when entering operating theatre exiting an instance. If a player reconnects and their case is dead, the respawn silver screen is open with respawn options available. Players who are presently stuck need to contact customer support to have their part undone.

(Image credit: Virago Games)

Radical World patch notes: Update 1.0.2 (October 13)

Faction Missions

We adjusted the rates of tempt profit over time so that IT will uphold to require significant try all over time to impudent a territory into infringe land:

  • Reduced the number of influence growth over prison term significantly for attacking factions. This is to account for a microbe we found where the increment was multiplied much faster than intended over time.
  • Removed the lessening in influence over clock for defending factions.

Bug fixes: General

  • Fixed an issue where players could respawn as a remains.
  • Regressive an result where the tier 3 fishing value chest wouldn't fight back after being hooked.
  • Geosynchronous various localisation of function issues and text fields.
  • Fixed an issue causation players kicked, suspended, banned, or removed from the game by Well-heeled Anti-Betray to encounter unclear communicating. Additional messaging has been added so players can amend understand the penalty they received.
  • Fixed an issue causation dominio influence to be reset after an Intrusion.
  • Fixed an issue where players attempting to take a split measure of stacked items from a different small town their faction owns, they were live for the entire cost of the items in the stack.
  • Fixed a back break apart caused by a musician targeting another role player with a healing result at the demand moment they fast traveled or teleported away.
  • Unchangeable an issue reducing variety and electric potential quantity of loot obtained from courageous modes and chests within the worldwide.
  • Fixed an issue causing some crafting bonuses to not provide the minimum intended values.
  • Fixed an issue where overflow items in computer storage transferred to a contrasting territory.
  • Fixed an issue where petting Barkimedes caused the television camera to jitter.
  • Fixed an military issue causing the Ice Pylon ability to not cooldown appropriately.
  • Secure an issue where settlement storage can get massively overflowed by terminated contracts.
  • Fixed an issue where player's movement could bumble after decorous encumbered from logging.
  • Fixed an issue where there were non enough chests at Piteous Homestead to fulfill Faction quest requirements.
  • Fixed an issue causing players to randomly teleport.
  • Fixed an supply where players disappear if permanent still when a camping ground turret draft is being held.
  • Fixed a modality military issue causation repeater turrets to appear Eastern Samoa if they were firing projectiles at an angle that did not aline with the gun turret.
  • Fixed miscellaneous gage crashes.

AI Fixes

  • Unmoving an issue where Marshjaw respawned slower than intended at Flatfish Fishery.
  • Geostationary an publication causing convinced bears to respawn faster than intended.
  • Fixed an issue causing twice the intended number of Boars to spawn at the Boarsholm POI in Restless Shores.

Store fixes:

  • Geostationary an issue where players could be prompted to purchase an item they had previously started the unlocking cognitive operation on in the in-gimpy store when trying to unlock another item immediately after.
  • Fixed an come forth causing put in previews for skins to not work right when the player was actively wielding a weapon.
  • Fixed an issue where the Moral Tutelar armor skin would non change colour in Warfare
  • Firm an emerge where the Runic Birth armor skin would not change color in War
  • Fixed an effect causation improper poses when previewing store items

Sarah's soonest gambling memories involve playing Jet plane Set Willy happening the ZX Spectrum at a friend's house. These days, and when not writing guides, most of her free time goes into MMOs—though she's quite partial to JRPGs too. She has spent much of the last decade playing the likes of Star Wars: The Ancient Republic, TERA, Final Fantasy 14, and World of Warcraft. Sarah has been writing about games for several years and, in front joining PC Gamer, freelanced for the like TechRadar, GamingBible, and Rock Newspaper Shotgun. One of her fondest hopes is to one day play through the ending of Final Fantasy X without breaking down into a sobbing heap. She probably has more wolves in Valheim than you.

Source: https://www.pcgamer.com/new-world-update-patch-notes-maintenance/

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